PRL Live Production Cost

Live PRL trade prices selected by volume, plotted against production cost calculated from live chain hashrate and explicit GPU assumptions.

Loading live feeds Price source pending Chain source pending
Selected PRL Price
-
-
Median Cost
-
-
Price / Cost
-
-
Block Reward
-
-
Network Scale
-
-

Live Price vs. Production Cost

The price line uses executed PRL trades from the selected live venue when historical candles or fills are available. The cost line is calculated from live network hashrate, observed block pace, live height, and the assumptions below.

Live PRL price and production cost time series A line chart showing executed PRL trade prices, median production cost, and a shaded upper and lower cost band.
Waiting for live data.

Live Source Selection

Market Last 24H Volume Status

No source data loaded yet.

Production Cost Inputs

Median GPU rental $1.79 / H100 hr
Median H100 throughput 550 TH/s
Lower band scenario $1.20 / 620 TH/s
Upper band scenario $3.50 / 500 TH/s
Emission formula live height
Block pace observed; 194s fallback
Pool fees / stales excluded
Block reward reward_prl = 2.1B * 650226 / ((height + 650226) * (height - 1 + 650226))
Observed block pace blocks_per_hour = delta_height / delta_hours; live_partial = blended(recent_completed_pace, network_avg_block_time)
Cost per PRL gpu_equivalent = network_hashrate_hps / scenario_hashrate_hps cost_per_prl = (gpu_equivalent * scenario_cost_per_hour) / (reward_prl * blocks_per_hour)

The lower, median, and upper bands use the same live height, hashrate, and block pace. Completed buckets use observed pace; the still-forming live bucket is smoothed with recent completed pace and Pearl node network average block time so a few slow or fast blocks do not dominate the latest point.

The production-cost series is calculated, not fetched as a market price. It uses live Pearl node chain hashrate/history plus explicit GPU economics shown here; Lord of Pearls is retained only as a temporary fallback.